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3d Studio Max Topics Covered |
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1) |
Introduction to 3D Studio Max |
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Salients features and applications |
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Orthographic and Perspective view |
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2) |
Toolbar & Menubar |
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Learning the main toolbar |
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Using the Command Panel |
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Using the Function Panels |
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Using Additional Interface Controls |
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Using the Time Controls |
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Learning from the Status Bar and the Prompt Line |
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Interacting with the Interface |
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Using the Asset Manager Utility |
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Using the Pull-Down Menus |
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File Menu |
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Displaying Scene Information |
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Viewing Files |
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The Edit Menu and Tools Menu |
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The Group Menu and Views Menu |
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The Rendering Menu and the Track View Menu |
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Using the Tab Panel |
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Exercise 1a |
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Exercsie 1b - Part 1 |
Exercsie 1b - Part 2 |
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3) |
Working with Primitive Objects |
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Using Keyboard Entry for Precise Dimensions |
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Altering Object Parameters |
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Primitive Object types |
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Extended Primitives |
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4) |
Spline Shapes |
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Drawing in 2D |
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Understanding Spline Primitives |
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Making Splines Renderable |
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Editing Vertices, Segments, Spline Subobjects |
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Controlling Spline Geometry |
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| PHASE - II |
5) |
Creating Patches |
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Introducing Patch Grids |
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Editing Patches |
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Converting to an Editable Patch |
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Editing Patch Sub-Objects and Modifying Patches |
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6) |
NURBS |
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Understanding NURBS Curves and Surfaces |
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Creating and Editing NURBS |
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7) |
Modifying Objects |
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Using the Modify Panel |
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Modifying Object Parameters |
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Exploring Mofifier Types |
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Working with the Modifier Stack |
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Copying Modifiers |
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Collapsing the stack |
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Modifying Subobjects |
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8) |
Meshes |
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Parametric versus Non-Parametric |
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Creating an editable Mesh Object |
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Editing a Mesh Object
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Editing Vertices and Edges |
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Editing Face, Polygon and Element Sub-Objects |
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Modifying Meshes |
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9) |
Loft Objects |
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Creating a Loft Object |
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Using the Get Shape and Get Path Buttons |
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Controlling Loft Parameters and setting Skin Parameters |
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Using Deformations |
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Modifying Loft Subobjects |
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10) |
Compound Objects |
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Understanding Compound Object types |
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Modeling with Boolean Objects |
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Morphing Objects |
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Creating different Objects |
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| PHASE III |
11) |
Exploring the Material Editor
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Understanding Material properties
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Working with the Material Editor
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Using the Sample Slots |
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Applying and using Standard Materials |
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Extended Parameters |
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Dynamic Properties |
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Using different Materials |
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12) |
Using Material Maps |
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Understanding Maps and Material Map Types |
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Common Parameters |
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2D Maps |
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Compositors and Color Modifiers |
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Reflection and Refraction |
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The Maps Rollout |
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Creating new materials, Animating materials and applying multiple materials |
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13) |
Lights
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Basics of Lighting
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Understanding Light types |
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Viewing a scene from a light |
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Altering Light Parameters |
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Lighting special effects
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Using Volume lights, Projector Maps and Raytraced Shadows |
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14) |
Cameras
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Understanding Cameras |
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Creating Camera Object and a Camera View |
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Camera Viewport Controls
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Setting Camera Parameters |
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Aiming a Camera |
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15) |
Particle Systems |
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Understanding the Various Particle Systems |
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Creating a Particle System
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Setting Particle Parameters
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Using Particle Parameter Systems |
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16) |
Using Space Warps
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Creating and Binding Space Warps
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Space Warp Types
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Partlicles and Dynamics |
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| PHASE IV
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17) |
Animation Basics
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Using the animate button
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Working with keys
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Controlling time |
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Using the Motion Command Panel
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Animating Objects |
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18) |
Working with the Track View |
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Track View modes
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Working with keys
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Using Visibility Tracks and the Level of Detail Utility
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Editing Time
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Working with Curves and Tangents
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Filtering Tracks
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Working with Controllers
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Synchronising to a Sound Track |
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19) |
Working with Backgrounds, Environments and Atmospheric Effects
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Creating an Environment and defining the Rendered Environment |
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Using Atmospheric Apparatus Gizmos
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Creating Atmospheric Effects |
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20) |
Setting Rendering Parameters
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Understanding MAX Renderers
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Working with Previews
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Render Parameters
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Scanline A-Buffer Renderer
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Rendering preferences and Render types |
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21) |
Using the Video Post Interface
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Understanding Post-Production
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Using Video Post Dialog Box
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Adding, Editing and using Events |
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Working with Ranges and Lens Effects Filters |