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Certificate in 2D & 3D Animation
Adobe
Photoshop is an Image Processing software package that enables
you to create & edit images on IBM personal computers. Adobe Photoshop
is acknowledged in professional fields as the cutting-edge Program,
the final
word in image editing.
For
Salient Features & Applications
ADOBE FLASH
Flash multimedia applications that allow designers and developers the freedom to create rich and engaging applications, presentations, animations, and web sites.
SALIENT FEATURES
- Movie created in Flash has a very less file size.
- Multiple actions can be attached, such as can create a new HTML file
or add a Shockwave Flash movie to an existing HTML file.
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Aftershock will also create a script to detect START or STOP the movie,
GO TO A URL, LOAD a new movie or perform any number of other functions.
Another unique feature of Flash 4 is Bandwidth Profiler. This feature takes
care of the usual drawback of multimedia file size, and brings the user to
reality.
APPLICATIONS
- Flash is Primarily an animation tool for the Web.
- You can also create Corporate presentations and 2D animations
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Datatypes. |
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Condition construct. |
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Looping construct. |
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Functions. |
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Array. |
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Class. |
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Object. |
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Inheritance. |
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Functions. |
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Properties. |
ADOBE FLASH ACTION SCRIPT
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- ActionScript is the programming language of the Flash Player runtime. Originally developed as a way for Flash developers to program interactivity, ActionScript enables efficient programming of Flash applications for everything from simple animations to complex, data-rich, interactive application interfaces.
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Prerequisite for learning Action Script is knowledge of the following in
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Classes
- Learn about Action Script 2.0 and how it differs from ActionScript 1.0
- Discover the benefits of learning Action Script
- Learn to navigate and use the Action Script editor
- Learn about script elements
- Plan a project
- Write your first script
- Test your script
- Debug your script
- Learn how event handlers are used in scripts
- Determine the best event handler for the job
- Use mouse/button/keyboard events to control interactivity
- Create a self-running presentation using frame events
- Use clip events to create an interactive project
- Orchestrate multiple events to accomplish a task
- Define and use event handler methods
- Learn about Listener and how to use them
- Gain an understanding of the hierarchy of timelines in Flash movies
- Learn about absolute and relative target paths
- Learn how movies communicate with each other
- Use the parent-child relationship in movies to creates an "effect"clip
- Control specific timelines within a single project
- Control movies loaded into levels
- Learn how to make global references to various Action Script elements.
- Learn what objects/object classes are and why they are useful
- Get acquainted the various classes of objects available in Action Script
- Use the Color class
- Create an interactive scene using the Key object class
- Create a word processor using properties and methods of the String and Selection Object classes
Phase V
- Create a function
- Call a function
- Add parameters to a function
- Create a function that returns a result
- Use local variables
- Learn the power of dynamic data
- Create text fields
- Create variables
- Create arrays
- Store information in objects
- Retrieve information from storage dynamically
- Build expressions
- Learn about precedence
- Manipulate numbers with the Math class
- Gain experience with the methods of the string class
- Learn class syntax and terminology
- Learn about class paths and how they're used
- Learn about private, public and static members and how to use them
- Use inheritance to extend a class
- Use overriding
- Create custom object classes
- Associate a custom class with a movie clip in the library
Phase VIII
- Learn how to use if, if/else and if/else if statements to control the flow of a script
- Explore the various operators used in conditional logic
- Script a project to react to various conditions
- Create a scripted boundary to restrict an object's movement
- Turn the script on and off using conditional logic
- Program a project to react to user interaction
- Learn how to detect and react to object collisions
- Discover the usefulness of loops
- Learn about the types of loops
- Set loop conditions
- Create a nested loop
- Use loop exceptions
Phase X
- Learn how to set and get component property values
- Use component events to trigger scripts
- Use component methods to insert data dynamically
- Work with the Focus Manager component to make a more usable application
- Style component instances individually and globally using Action Script
Phase XI
- Discover the data formats that Flash can load
- Learn about the objects designed for data transfer
- Send and receive data from a server
- Learn about policy files and how to use them
- Save data to your hard drive using shared objects
- Communicate with a Web service
Phase XII
- Learn why validation is important
- Define validation requirements
- Set up a mechanism to handle errors found in the validation process
- Create functions for validating strings, sequences, and numbers
- Send data from a validated form to a server for processing
- Create a text fields dynamically
- Format text using Text Format objects
- Use the Menu Bar component to add a menu to an application
- Use Cascading Style Sheets to easily format text within a text field
- Duplicate and attach movie clip instances
- Create continuous-feedback buttons to move clip instance
- Draw lines and filled shaped dynamically
- Change the stacking order of movie clip instances dynamically
- Script drag-and-drop functionality
- Remove movie clip instances dynamically
- Learn how to use the element of time in Flash projects
- Create and use a Data object to display the current date and time
- Use the Data Chooser component to navigate and display date related information
- Use the get Timer () Function to create a Flash based timer and alarm so you can track the progression of time in a Flash project
- Control a timeline dynamically using play, stop, fast-forward, and rewind controls
- Create a percentage based preloaded
Phase XVI
- Explore the uses of sound with Action Script
- Learn how to create a sound object
- Drag an object with in a visual boundary
- Control the volume of a Sound object
- Control the panning of a Sound object
- Add sounds to your movie by using the attach sound () method
- Start, stop and loop sounds dynamically
- Create a scalable slideshow presentation using external assets
- Create a rotating Flash banner system by loading external movie into a level
- Control a movie from its own timeline and another timeline
- Dynamically load MP3s into a project while it plays
- Script an MP3 playback progress bar
- Load MP3 files based on XML files and display ID3 tag data from the MP3s
- Load an external video into a Media component and trigger actions
Phase XVIII
- Create a scalable slideshow presentation using external assets
- Create a rotating Flash banner system by loading external movie into a level
- Control a movie from its own timeline and another timeline
- Dynamically load MP3s into a project while it plays
- Script an MP3 playback progress bar
- Load MP3 files based on XML files and display ID3 tag data from the MP3s
- Load an external video into a Media component and trigger actions
- Use FSCommands to extend the functionality of a Flash application
- Enhance a Flash executable file by using a third party tool
- Configure movie functionality using HTML and Flash Wars
- Distinguish between printing from Flash and printing from browser
- Learn how to use the Print job class
- Print content as a bitmap or vector
- Create a custom context menu
- Add custom items to a context menu
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3D Studio Max is
a tool from Kinetix for making 3D Models and Designs
and also to create simple as well as complex 3-Dimensional Animations.
For
Salient Features & Applications 
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Course
Duration
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Fees
(Indian RS.)
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Fees
(US $)
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535
sessions of 1 hr. each
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66,500
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1900
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